RPG programming at its best! Instead of jumping right into the instructions, this book will provide you first with all the necessary concepts that you need to learn in order to make the learning process a whole lot easier. This way, you´re sure not to get lost in confusion once you get to the more complex lessons provided in the latter chapters. You will also learn the designs and forms of parallel, and what´s more convenient than getting to know both sides?! 1. Language: English. Narrator: Millian Quinteros. Audio sample: http://samples.audible.de/bk/acx0/051757de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Programming in RPG IV: Jim Buck, Bryan Meyers
Programming in ILE RPG: Jim Buck, Bryan Meyers
This brief book contains stories from years of real world experience on Agile teams and projects. It contains both good and bad examples of how Agile can be adopted. The stories in each chapter are both educational and can also be entertaining. Each chapter focuses on specific Agile values and principles. The stories in each chapter are used to illustrate how Agile values and principles are sometimes misunderstood or applied on Agile teams and projects. In Broken Agile, Second Edition, youll read how Agile is used in the real world and the consequences of poor adaptations of the Agile Software Development methodology. You will also read examples of how some companies have been successful in adopting Agile. The goal is to share stories that will help Agile teams in their journey to adopt Agile Software development. What Youll Learn What are good and bad examples of how Agile can be adopted What are some specific Agile values and principles How some of these are misunderstood or applied - correctly or incorrectly How Agile is used in the real world What are the consequences of poor adaptations of the Agile software methodology What are examples of how some companies have been successful in adopting Agile Audience This book is for experienced software developers in their journey to adopt Agile Software development. It is very useful for those considering implementation of Agile processes. Tim Brizard is a Software Engineer in Orlando, Florida. He has designed and developed enterprise level systems since 1997. His experience includes architecting solutions for both small and large companies alike. He started his programming career using COBOL, RPG, and Unix and then started to use object-oriented languages like C++ and Java (r). He has a comprehensive knowledge of object-oriented languages, distributed computing, and database solutions. His architecture experience ranges from simple client-server to n-tier applications. He has a passion for software delivery and teaching others about improving the quality of software.
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio , you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What Youll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform. Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.